| Place an
ample supply of prizes in to each of the colored compartment
on the "track" table. |
| Each player
must roll the car from one extreme end so that the car bounces
against the opposite end and stops at a colored compartment.
The player is awarded a prize from the compartment pointed to,
by the car's pointer. |
| If the
car does not bounce off at least one end of the Board, the player
must roll the car again. |
Client
will need to supply a table for this game. |